Case study – 2018
Climate app
Description
my role
I was the responsible UX Designer for the app experience. I was fortunate to work with a great team of designers managers and developers
Links
understanding
It was really fun to work with these kids and brainstorm together on new ideas that would make the whole need for enhanced information around the climate arena a delightful and very user-centric experience. Quickly we were able to settle around three main topics.
- An audio guide that helps you guide through the arena
- A chatbot that helps you dive deeper into topics of interest
- A climate challenge that should motivate and educate you
Need
Visitors to the climate arena need a way to get more and deeper information around the arena and to special topics.
Ideation
With weekly sync meetings with our main stakeholder from the climate arena we managed to prototype a first version we could test out with our main target group of school kids.
Sense of completion
After several iterations our stakeholders, the school kids, families, and we were happy, and then business kicks in. If I would have learned what I know today the outcome could have been prevented much easier. Since our first initial workshop business of design should have been a much bigger part. Framing the outcome through a business lens to ensure design solves business problems effectively as well is crucial. In the end, it’s all about money and we figured out, way too late that our budget will be probably not enough to fulfill all of the user's needs.
Final design
What’s the main purpose of this app. It should provide relevant information around the climate arena. Perhaps we have misled the countless possibilities of what this app could do, so that we have completely lost sight of the essentials. We quickly discoverd that the main benefit would be build everything around an audio experience. So we skipped chatbots and climate challenges to only focus on audio.
outcome
Daniel Winter
Leona Sprotte
Team credits